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PinballDreams.doc.pp
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PinballDreams.doc
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Text File
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1990-09-07
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11KB
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205 lines
______ ___ _________ ______ _____________ ___ ___
/ __ \/ /\/ /\ __ \/ __ \/__ __/\ __/\/ /\/ /\
/ /\/ /\ / / ./ //\/ /\ /\/ ./\_/ /\_\//\_\/ / / ./ /
/ / / / // / // // / / // / // // / / /_/ \ \/ // /
/. / / / // / / //_/ / //_/ / //. / / ___/\/ \ \_/ /
// /_/ /_//_/ / /__ ./ / __/ /// / /. /\__\/ /\ \\/
/ /\ / //\/ // //\ \_\// / // /\ / / /\
\________/ /___/ // /__/ // /__/\ /__/ /_______/ // /__/ /
\_______\/____\/_\/\__\/_\/\__\/ \__\/\_______\/_\/\__\/
PINBALL DREAMS from 21ST CENTURY (Docs)!
Typed in by ... MaZ!/QUARTEX
LOADING
---------------------------------------------------------------------------
Disconnect all external hardware except the mouse and a second drive (if
using one). Insert disk 1 into the internal drive and disk 2 into the
external drive if connected. If not using a second drive insert disk 2
into the internal drive when prompted.
MAIN MENU
---------------------------------------------------------------------------
To load a table use F-keys 1 to 4:
F1 - IGNITION TABLE (easiest)
F2 - STEEL WHEEL TABLE
F3 - BEAT-BOX TABLE
F4 - NIGHTMARE TABLE (hardest)
The space-bar toggles the hi-score table.
GAME CONTROLS
---------------------------------------------------------------------------
F1 - F8 - No. of players (maximum 8 players)
(F1 = 1 player, F8 = 8 players)
MOUSE
---------------------------------------------------------------------------
Drag downards - Pull back spring (for shooting ball)
Left mousebutton - let go of spring (shoot ball)
Arrow-Down - Pull back spring (release to shoot ball)
P - Pause (any keypress restarts)
ESC - Quit table (after pausing)
ESC - Quit current game (when ball is in chute)
Right SHIFT/ALT/AMIGA - flip right flipper cycle lit/unit lights clockwise
Left SHIFT/ALT/AMIGA - flip left flipper cycle lit/unit lights anti-cloc.
SPACE BAR - Tilt the table
M - Toggle Music on/off
If at the end of a game you have made a high-score, simply type in your
name (3 letters allowed) when prompted. The delete key can be used to
correct mistakes. If you want to save high-scores to disk make sure that
disk 2 is always write-enabled. If you don't want to save high-scores
press the left mousebutton when asked to write enable the disk.
GENERAL INFORMATION
---------------------------------------------------------------------------
The JACKPOT is a score counter which is built up by all participating
players together during the game. It is reset each time a JACKPOT is
awarded to a player.
Many of the lights on the tables have letters written on them which enable
special features as follows:
XB - Extra Ball
DB - Double Bonus
SB - Score Bonus
HB - Hold Bonus
xxxK - Score xxx thousands
A flashing light is often a hint as to where you can raise your score and
collect the bonuses.
THE TABLES
---------------------------------------------------------------------------
TABLE 1 "INGNITION"
"WARP" ROLL OVERS - Light all letters to collect 2, 3, 4, 6 + 8 times
bonus multiplier, then 1 MILLION points each time
afterwards.
"LIGHT" TARGETS - Light all letters to enable EXTRA BALL, 5 and 10
MILLION points in turn. The bonus will then swap
between 5 and 10 MILLION points everytime after-
wards. If PLANET WARP is enabled at the same time
you are awarded a bonus PLANET WARP.
TOP-LEFT PASSAGE - Collect and raise the current RAMP VALUE. The RAMP
VALUE will step down one step every 20 seconds.
Also awards PLANET WARP, 5 and 10 MILLION points
when enabled.
RIGHT PASSAGE - Scores one BOOST (10,000 points) and lights the
next SUN letter. Also scores DOUBLE BONUS and HOLD
BONUS when enabled.
BALL TRAP - Collect and cycle the current points value and
collect EXTRA BALL, JACKPOT and SCORE BONUS when
enabled.
"RED" TARGETS - Add an IGNITION letter when all 3 are lit.
"IGNITION" LETTERS - Collect when all letters lit.
PLANET WARP - Awards a DOUBLE SCORE BONUS when you reach Pluto.
"SUN" LETTERS - Enable HOLD BONUS, SCORE BONUS and DOUBLE BONUS
in turn when all lit. SCORE and DOUBLE BONUS are
repeated every time after this.
TABLE 2 "STEEL WHEEL"
"ARROW" ROLL-OVERS - Collecting are flashing arrows scores 1, 2, 3, 5,
10 and 20 MILLION points in turn. Lighting all
arrow scores 2, 3, 4, 5, 6 and 7 times bonus
multiplier in turn and 1 MILLION points each time
afterwards.
"STEAM" DROP TARGETS - When all lit the ticket price for the left ramp is
increased.
RIGHT DROP TARGETS - When all lit these enable text "green" score in
the RIGHT BALL-TRAP.Also enables HOLD BONUS, SCORE
BONUS, DOUBLE BONUS and JACKPOT in turn.
RIGHT BALL-TRAP - Collect the lowest flashing "green" score and
score EXTRA CARRIER when lit.
TOP BALL-TRAP - Spin the WHEEL if enabled.Awards 1 MILLION points,
EXTRA BALL, 2 MILLION points, JACKPOT, 3 MILLION
points or raises the TICKET PRICE randomly. Also
scores HOLD BONUS, SCORE BONUS and DOUBLE BONUS
when lit.
LEFT RAMP - Collect TICKET VALUE.
CENTER RAMP - Collect TRAIN VALUE.
LEFT RAMP+CENTER RAMP - Score 1 MILLION points when completed alternately
within 5 seconds.
TOP PASSAGE - Enables EXTRA CARRIER and the WHEEL, and collects
JACKPOT or EXTRA BALL when enabled.
EXTRA CARRIER - Raises TRAIN VALUE in four steps.
TABLE 3 "BEAT-BOX"
"DOLLAR" TARGETS - Light all to enable EUROPE TOUR,USA TOUR and WORLD
TOUR in turn.
"STAR" ROLL-OVERS - Score 2, 3, 4, 6, 8 and 10 times bonus multiplier
when al lit and scre DOUBLE BONUS each time after-
wards.
BALL TRAP - Collect SCORE BONUS , DOUBLE BONUS, HOLD BONUS,
EXTRA BALL, JACKPOT and MEGAHIT when enabled.
LEFT TUNNEL - Light all arrows to enable LP/CD/MC and enable
HOLD BONUS, DOUBLE BONUS and SCORE BONUS in turn.
CENTER TUNNEL - Enable SINGLE. Lighting all arrows cycles MAXI and
VIDEO each time afterwards.
RIGHT TUNNEL - Light all arrows to enable MOVIE.
RIGHT RAMP - Collect SINGLE, VIDEO, MAXI, LP/CD/MC and MOVIE.
Also raises USA and EUROPE CHARTS when enabled.
Collecting all items during one play enables EXTRA
BALL bonus.
LEFT RAMP - Collect EUROPE/USA/WORLD TOUR bonuses when enabled
Collecting WORLD TOUR enables JACKPOT.
MID TARGET - Enable EUROPE CHARTS.
RIGHT TARGET - Enable USA CHARTS.
NUBER ONE - Reaching number 1 in USA or EUROPE CHARTS awards 5
MILLION points.
TABLE 4 "NIGHTMARE"
"DIE" ROLL-OVERS - Light the letters to score 2, 4, 6, 8 and 10 time
bonus multiplier in turn. Scoring 6,8 and 10 times
bonus multiplier enables DOUBLE BONUS. Scoring 10
times bonus multiplier enables EXTRA BALL.
"RIP" TARGETS - Light al letters to add GRAVEYARD leter and enable
MYSTERY SPIN.
LEFT BALL-TRAP - Collect MYSTERY SPIN: either 100,000 points, HOLD
BONUS, 3 MILLION points, 10 MILLION points, RETURN
LANES LIT (Return-lanes activates HURRY-UP and
EXTRA BALL), EXTRA BALL, CATCH UP (Double ur score
or add the highest score reached to your own) or
JACKPOT.
TOP-RIGHT BALL-TRAP - Collect lowest flashing "red" score and DOUBLE
BONUS when enabled.
TOP BALL-TRAP - Shoot the bal here 3 times to enable BALL LOCK and
MULTI-JACKPOT. Also collects SCORE BONUS, EXTRA
BALL, JACKPOT and SUPER-JACKPOT when enabled.
BALL-LOCK - Lock your current ball in either BALL-TRAP to add
JACKPOT MULTIPLIER then shoot your new ball into
TOP BALL TRAP to collect MULTI-JACKPOT.
JACKPOT & MULTIJACKPOT - Enables SUPER JACKPOT for 7 seconds.
LEFT/RIGHT RAMPS - Shoot the ball onto a flashing ramp to advance the
timer and reach MIDNIGHT. Shooting the ball into
each ramp in turn within 8 seconds awars 1 MILLION
points.
MIDNIGHT - Reaching MIDNIGHT enables HURRY-UP and awards 5
MILLION points each time you put a bal onto a ramp
(in a 30 second period).
HURRY-UP - Enabling HURRY-UP awards the displayed decreasing
score.
RIGHT PASSAGE - Collect the current BONUS value and trigger HURRY-
UP when enabled. Shooting the ball all the way
around the passages within 5 seconds awards 1 MIL.
points and raises current bonus value.
end.